The essential mechanics every new player should learn first.
Player activates each unit once per phase. No more watching Your opponent running through the board, shooting, jumping and charging without interaction.
Each faction has a defined set of missions to fulfill throughout the game, but it is up to player to decide the order. No more orders to invade opponents home on first turn
Each player interaction is handled through a clean stack of action cards. No more wondering which rule takes precedence
Players build their list out of slots and charges. Slots define the maximum amount of given unit copies on the battlefield. Charges allow for deploying a new unit of given type when their predecessor falls. No more losing half Your firrepower in one turn
Each player will have opportunity to gain the exact same amount of victory points throught the game. Luck in drawing missions has no place on AnvilTop